- FloorCurling rocks: 12 rocks per set in two colours (red and yellow); each team plays 6 rocks
- Brush, pusher set for skipping, brushing or delivery.
- Lane: Integrated Lane (U6 lane for kindergarten or U12 lane for primary students or elderly)
- Score Board and score card
Attire for official competitions
- Team uniform with same colour and style for each team.
- Wear long trousers and shirts with sleeves and collar.
- No shoes should be worn on the lane. Players must wear socks or special shoes, and cannot go bare feet.
- Three players make up a team. An extra member can register with the team as alternate.
- The first player is called the Lead, second player is the Second or Vice-skip, third player is the Skip, who is the captain of the team.
Order of rock delivery
- Coin tossing or any other methods decide the last rock advantage. The winning team decides which team has the last rock advantage (with the Hammer). The other team selects the colour of their rocks.
- Rocks are then delivered in alternate sequence between teams. The sequence will be as follows:
Red (R) Hammer Yellow (Y)
- The team that has lost an end will have the hammer. The winning team will start to deliver the first rock in the following end. If the end is a blank score, the hammer will be retained by the same team.
Number of Ends
- A competition normally has six ends but it can be any number of ends provided that it is an even number, such as 2, 4, 6 or 8 ends.
- If the score is a tie, the winner will be decided by last stone draw (LSD).
- FloorCurler must place the rock at the Start Circle before delivery. The rock can then be moved back to gain momentum, but the rock must pass through the Start Circle during the process of release.
- FloorCurler must stand behind the Start Line and cannot step beyond the Starting Area (the triangular zone) before the rock is released.
- FloorCurler should not cross the Start Line before releasing the rock.
- Delivery can take one of the following positions:
- Kneeling position using one hand
- Kneeling position using both hands
- Standing position using a pusher
- Sitting position using a pusher
- Walk and delivery with a pusher
Position of players
- Playing team
- Skip Position: At the playing end to give directions to his/ her teammates using the pusher.
- Delivery Position: Stand behind the Start Line with the rock placed inside the Start Point. Delivery start line varies for junior players according to their age: U6 for players of Kindergarten grade (Under 6 years old); U12 for Primary Grades (6 to 12 years old) or elderly (65 or above).
- Pusher Position: Stand by along the lane close to the Free-Guard Zone of the delivering end without blocking the line of vision of the delivery.
- Standby Team
- Skip Position: Stay off from the lane without disturbing or obstructing the view of the opposing team’s skip. Vice-skip can also stay with Skip.
- The other players: Next player can standby at the delivery end. Other players can either stand between the two hog lines or stand behind the delivery position and should not obstruct or disturb the opponent’s player.
- Round Robin: All competitions are based on the Round Robin system. If there are more than 8 teams, competition will be divided into groups of up to 8 teams to play Round Robin. The final best 4 teams will play the finals in 2 groups. Winning teams in the final 2 groups will compete for the Champion and the first runner-up. The other two teams will compete for the 2nd runner-up.
- Time Out: During the game, players cannot seek advice from others except during the official Time-out. Each team has one three-minute time-out per game. The three minutes will begin once the player signifies the request for time-out. The three minutes include the walking time of the coach to the team.
Cleaning of the rocks
- Only approved cleaning agent WD40 can be used to clean the rocks, especially the bearings. Players can bring along their own dry cloths.
- All delivered rocks must pass the hog line of the opposite house. Rocks violating this rule are treated as invalid and should be removed from play.
- Invalid rocks are removed from play immediately:
- A rock that does not come to rest completely beyond the inside edge of the hog line at the playing end.
- A rock that completely crosses the outside edge of the back line at the playing end.
- A rock that touches the side line or
- A rock that has touched or crossed the side line and rebounds back into the lane.
- A rock that is moved by the playing team, either by body parts or equipment.
Free Guard Zone
- Free Guard Zone is the section between the tee line and the hog line at the playing end, excluding the house.
- A team cannot take out an opposition rock from the Free Guard Zone prior to the third rock.
- If any of the first two rocks of the opponent team is taken out from the Free Guard Zone, the delivered rock will be removed from play and the opposing team can place any moved rocks back to their original positions.
- If moved rocks are still in play, it is a valid delivery.
- For each end:
- After all rocks are delivered for an end, the team with the nearest rock to the centre of the House wins that end.
- The score for the winning team is the number of rocks that are located closer to the tee (centre of the house) than any rock of the opposing team.
- The losing team scores 0 in that end.
- The maximum score in one end is 6.
- Each game normally has six ends and the team with the higher total score wins the game. If the score is a tie, an extra end will be played.
- If integrated lane is used, remove shoes and must wear socks.
- Before each game, both teams to shake hands and wish each other “Good FloorCurling”.
- FloorCurlers should keep quiet when the opposing team is delivering their rocks. Do not block the line of vision of the playing team.
- Arrange rocks in order once the game is finished.
- No demeaning expressions to the opponent team.
- After each game, both teams shake hands and end the game by saying “Good Game”.
- If it is a social game, there is a culture of the winning team to buy drinks for the opponents.